His broken super works the following you can set it up much like Kakyoin’s traps, except it does not spend meter until you let go of the button (and, in turn, trigger the Ankh explosion). It just screams “PICK ME AGAINST JOTARO/VANILLA/KAKYOIN SHITTERS!!”. Also worth mentioning is that he has the fastest wake up in the ENTIRE GAME. Although not long, his combos/tandems are strong, and can be started in a variety of ways. One of those characters that can be used just by doing nothing but ABC and ground sweeps.
Decent at zoning out his opponents, although not exactly a zoner. By the way, he has two of the best supers in the game, even if you disregard his 623 super. One of the best anti-air games in the entire roster he can wreck any jump happy character with both normals, special AND supers. Fantastic GC, although should be use sparingly in s.on mode, as it CAN be punished. His normals do a lot of damage, and he has many good gimmicks/tools. THE GOOD: Although high tier, doesn't have lenghty combos. Should you get caught on those, expect to get hit by another BnB once again, which will also lead you to knockdown, which will then lead you to another 50/50… you get the idea. If the Jotaro player chooses so, he can also simply knock the opponent down at the end of that combo, which leads us to his oki game: he has one of the best oki 50/50 setups in the entire game. This makes it so he has debatably one of the easiest BnB setups in the game, with a normal that has one (ONE) (UNO) (1) (!!!!!!!!!!!) frame start up animation. In practical terms, what this means is that should you get hit but once by that same normal (and so long as the opponent knows what he’s doing), you’ll watch a small combo which will send you into the Stand Crash state, which means that your character will be stunned for a couple while Jotaro watches as you helplessly stand around waiting for him to assfuck you. If these weren’t enough, he also has one particular s.on normal (s.5a) which causes a stand crash on the great majority of the cast. He also has one of the fastest normal in the game, which also happen to be useful to start his BnBs.
THE GOOD: Hits like a truck, much like in the manga. Finally, he has debatably the best throw in the game game, due to the fact that it simply launches the opponent at the opposite side of the stage, allowing him to do whatever the fuck he wants until the opponent gets back up, ranging from building meter to setting up traps. His Emerald Splash special (236 A/B/C) blocks any projectiles, including Hol's 236 A/B/C. He actually outclasses characters whose primary roles are zoning, i.e. All of his supers do solid damage and are reliable, and all of these can be linked into tandems thanks to his traps. They're amazing for both zoning and setting up tandems, as well as setting up 50/50s and pressuring his opponents. Has one of the best (if not the best) specials in the game: his net traps. Tandems can be easily looped (with good execution) thanks to your traps.
Has the best tandem game in the entire roster. Tied with Petshop in terms of mobility, a character which can literally fly, thanks to his air dashes, ridiculously fast ground dash, etc. Superb ability to both zone out his opponent and be in your face. If he's flying high up in the sky he can't combo you, so just hit him and defend/roll over his projectiles. If he starts flying, force him into the ground by using whatever tools your character has (whether if normals or specials, or even supers). Against bad ones, avoid being overly aggressive, even though Petshop has low HP his supers and specials do wonders even at the hands of a bad player.
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Also, barely anyone on FC knows how to play him, so chances are you'll never run into a good/great Petshop player. However, because of how damage scaling works in this game, Petshop takes about twice as much damage from anything the opponent throws at them which, in practical terms, means a single Shadow DIO loop can kill him. Normally, the anti-infinite system in the game would prevent that combo from killing the opponent, bringing him down to about 10%. As mentioned above, Shadow DIO has one of the strongest combos in the entire game (which can also be easily looped). If you’re not willing to play the character, however (understandably so), he also has another hard counter most people don’t know about: Shadow DIO. Yes, Petshop’s worst bane is himself, mostly because of how his icicles work. Or pick one of his hard counters, one of them being himself.